Yea I was referring to mounts. Mounts would work best that way when approaching an enemy you can atleast have some idea of what they might attack with so you can prepare for a defense. I like the idea of adding in a sound so that the weapons "lock" into place. I am sure I could find a good click sound or something. Maybe even make one if we have some good composers in the community here.
I like the BMW bike but it still isn't quite what I had in mind but it was the closest. the Irobot bike would work pretty good if we had it enclosed. It looks like it has alot of space for potential mounted weapons. I think we should cast a vote and see which one people like better and work from there.
I was also thinking of adding in a spiked front fender as a primary weapon. Let me know what you think of that idea.
Yeah, i think the irobot bike would be better to base a runner on. I don't think it's much of a contest, but i think a vote is a good idea anyway.
What did you think about the part about the way weapons are mounted though? Having them come out of the runner, then lock into place.
I kind of like the spiked fender idea, but i'm not sure how that would look. Is it one spike on the fender or more? I also already had an idea about spiked tires. The spikes come out when you use the weapon. We could have it jump on the other runner, then grind it's tires across it, with sparks flying off of it. I haven't thought of a name for it though. It would be kind of a nitro jump, so maybe we could call it that.
I was thinking multiple spikes on the fender. So it would work in a combo type attack like you use your nitro ram plus the primary spike fender weapon to kill your opponent. I am trying to think of different ways to make it more combo based instead of all out shockwaves.
I do like the mounted weapons idea. I think it would work great, like I said it would give people a chance to prepare for an attack if they can visually see the weapon on their opponent.
Spad I like your idea of runner specific weapons. I am sure we can tweak something like this it would really make it more interesting. I think I will conjur up some ideas on this but today I have a meeting with some representatives at the college so I won't be to active today.
Spad do you keep in touch with any other DD players? If so can you get them to check this thread out and post their opinions?
It's almost weird how much we think alike sometimes when it comes to this game. I had considered that maybe the runners should be different in some way, not weapons though. Good idea spad. That's one way to add more playability to the game.
Adding combos is another good way. Cool idea wolf.
That's kind of a coincidence, because i also started thinking about 1 combo yesterday when i was posting that other reply. I was thinking about suggesting we combine spiked tires with temp flight. The player would use temp flight, then if they use the spiked tires, they land on an enemy and grind across it. I was really unsure of that idea though. What do you think?
Also, maybe we could combine spiked tires with nitro ram. They use nitro, then if they use the tires, they do a wheelie and ramp across the enemy, flying off like he's a ramp. I think the temp flight / spiked tires combo would do more damage though.
both! you could have 1 big spike on one runner, little spikes on another, a titanium shield on another, a claw on another, whatever else on the others...each runner has a different 'front weapon'.
Maybe not just front weapons, but a different weapon, like one with a spiked fender, one with spiked tires, etc. I was thinking of spiked tires as something for every runner, but if you want to make it a primary that sounds good to me.
also with mounted weapons, maybe only mount the selected weapon?
Actually, this is what i meant when i was talking about them, not sure if i was clear about it though. That would be good because someone who doesnt have much on them won't look defenseless, so you can't just go around looking for the easy ones. I was thinking each weapon would have a different spot to come out of the runner, but it might be better to just have them come out of the same spot, if we're gonna have one mounted at a time. What do you think is better?
Btw, I think that a player should be able to choose the same runner as another player, except in a different color, unlike the first game. So, if your favorite runner is taken, you can still choose it, just maybe not in a certain color.
Also, no colors should blend in with the radar background. That was annoying and unfair. Sometimes i couldnt see the blue runner because of it. They should all be bright or dark enough to see easily against the background.
I think the spiked should be added to the primary weapons and I liked your idea of the combo Clone, although I don't want to make it a button mash combo but simply using those weapons as a combo sort of like how people used disruptors and shockwaves as a combo, I hope this is clear enough if not I am go into more detail about it.
The runners however should all have a "Special Weapon" or attribute that the others don't have. This is the only real thing I disagree with where you choose the same runner but in a different color. We could however make the speed/damage/armor all the same for all runners. The reason I disagree with this is because just for example. The black runner might have a cloaking ability as his specialty, or the red runner might have a flamethrower on it or something. I think we need to keep the runners unique but balanced.
Yea I was confused about your mounted weapon thing but now I understand. It will be added in because this adds something new and cool to the game so I am putting that on the to-do list.
Since I haven't picked an engine that I want to run the game on I don't know for sure if I want the runners darker or brighter. That is something we could all decide but if it is on a nicer/newer engine I think darker ones would look better and if for example we do it with Torque brighter ones might stand out a little bit more. I have always been a fan of bright colorful and beautiful enviroments but this is a decision I will leave up to the team. I am willing to compromise on pretty much everything since this game is being made specifically for the former DD players, at this time.
Unfortunately I get the feeling that not to many DDers will be posting their opinions here because they don't check these forums often. But, when they do see it I am sure they will check on a daily basis, hopefully. So as of now decisions will be made by those who post and respond to our ideas and suggestions.
Maybe when the game is farther along some of the other people will be more interested and get involved.
That's what i thought you meant about combos, that using them would be like the first game.
After a little more thought, i think i agree about not being able to select the same runner. I was mostly thinking about how it might be annoying if i wanted to use one and someone was always choosing the same one. I guess i could just ask the person to choose a different one for a change. I was also thinking someone might want to do teams of one type of runner vs another type, but it's probably better to keep them mixed.
I'm not sure about making the runner stats the same. I had thought about it, but didn't think you would agree. It's probably a good idea. Maybe that could be decided when it's farther along and if the runner stats are different, maybe it could be based partly on what abilities they have. If it doesn't add anything to the game, it probably shouldn't be there. (sounds almost like a quote there, good advice for some game developers today, heh )
About bright colorful environments, that depends. I definitely wouldn't like bright, way too cartoon looking environments or models like i saw in some of the torque demos. We could have varied levels, some more bright / nicer looking than others. But, i was just talking about the runner colors being bright or dark enough against the background of the radar, so a lot of it depends on the radar color. As long as the dots can be seen easily.
It would be nice if we could get an engine with better graphics than torque. I like the features, it's a nice engine. The graphics are ok, but not impressive. I looked around at some other engines, but they're too expensive. Irrlicht is the best free one i could find.
each runner is different...speed, armour etc...i think thats an important base for the game.
but i also think we should consider this: each runner has a unique weapon - one has a shockwave, one has a disrupter, one has a missile etc... use the DD weps as the unique weps, and create new universal weps. thus preserving the dd1 weps, and making them legendary!
Heh I don't know about that Spad. I think keeping them the same and adding in a few new weapons PLUS some unique weapons PLUS some new primary weapons.
Clone one example I was thinking about was this.
ProdigyXIII (Temporary name for Black Runner) Unique Ability: Cloaking enhancement Armor: Low Weapon Damage: Medium Speed: Fast
To balance it because this runner has the ability to cloak, the armor would be low so that if you hit it you would/could cause massive damage, his primary blasters and other primary weapons damage would be medium. His speed would be fast so that it is hard to hit him but when you do, like I said massive damage. This is something we can talk about later but I have been trying to think of different combinations similar to this. But I need unique weapons for each of the 12 runners that will be playable.
The idea about the weapons is interesting, but i think i agree with wolf. I think it's best to leave the old weapons as normal weapons.
Those runner stats are a good example of what i was talking about. We have at least 2 good unique weapons so far, the cloaking and the spiked tires. I'm not sure about the front spikes being unique enough though. Maybe it needs something added.
I was thinking of the spiked tires as a high damage weapon, but since it's a primary weapon now, i think it should just be low to medium. Of course the runner's stat for damage depends on the other stats, so spiked tires partly depends on that.
I haven't thought about the turbo boost that much yet, so i dont know about that. It might change the balance of the game too much. It would probably make nitro ram less useful, but i dont know, maybe it's a good idea.
I just thought of something important. Shouldn't we consider limiting these new primary weapons or have you already thought of that? I mean how will we limit the number of uses? How about a bar or a percent showing the weapon charging, then when it gets to full power they can use it.
well the way i see it..the laser shooter thing only does 2% damage each hit. make the front spike/spike tyres/whatever else a 5% hit or something. honestly...how often can you ram someone either with the front or side of your runner? 20 times...before they shoot you with someone decent? i doubt it.
also with turbo...if you are worried about it making nitro ram useless...dont be. make turbo maybe...33% faster than standard runner speed, therefore doing 33% more damage than a standard ram (whats it do, about 1% damage? so maybe a turbo ram does 34% damage...or make it 20% if thats better?). the nitro ram can still kill someone with 1 ram, coz you are going ALOT faster, and the runner 'homes' in on the enemy...the nitro is still is lethal weapon, where as the turbo is more of a runner driving ability, and less of a weapon.
i've had a few drinks, i hope that make sense.
Aeon17CE: I've got DD running on my OG Pentium laptop, with Kali installed and ready to rock. Who's still around?
Feb 6, 2016 17:01:17 GMT -5
TamarackTTC: Aeon, what's up bro! I was up and rocking back in March, but my PC busted and I got a MacBook. I don't know how to get it working on a Mac. Here's my email if you want to hit me up, good to hear from you!!! email@example.com
Feb 6, 2016 23:26:24 GMT -5
Aeon17CE: Will do, man. Thanks!
Feb 7, 2016 14:45:43 GMT -5
RBS*: WHERE ARE MY FELLOW PRISONERS AT?
May 22, 2017 15:08:36 GMT -5
where can i play cunts?: where can i play ddrome cunts?
Jul 4, 2017 16:13:00 GMT -5
Gues: i guess kail.net in register doesn't work anymore, it would of been nice if there is a way to play this game.
May 11, 2018 8:32:06 GMT -5
Gues: and i try tunngle.net so far no luck either
May 11, 2018 8:32:51 GMT -5
Tribunal: Is anyone still playing this game?
Aug 16, 2018 6:15:02 GMT -5
Aeon17CE: working on a thing. if anyone is still around, hold tight. or pm me.
Apr 20, 2019 14:04:49 GMT -5
SleeperUT: Hey, thx to Aeon17CE posting on Facebook Deathdrome site. I'm gonna set DD up next weekend and hope to get it running with some of you guys...
Apr 24, 2019 3:15:13 GMT -5
SleeperUT: I've set it up and it's working on Win10 64bit WTF Let me know when you're ready to test some multiplayer games
Apr 26, 2019 21:47:27 GMT -5
RBS*: WOOT WOOT! THERE IS SOMETHING IN THE AIR. HOW THE FUCK DID I RANDOMLY TYPE IN DEATH DROME PROBOARDS AND YOU GUYS JUST POSTED 3 DAYS AGO?! WOOT WOOT!
Apr 29, 2019 8:16:59 GMT -5
SleeperUT: Hehe that's just faith my friend We're still looking for 'DD Heat version' because we didn't manage to get a good multiplayer game going yet. If anyone can help us find it, it could help for a more stable multiplayer experience.
May 10, 2019 3:37:31 GMT -5
Aeon17CE: In short, yeah: if anyone has a copy of the Heat version of DD (DDHeat.exe, about 7MB for the installer, unless you've got an install directory hanging around), I suspect it might be easier to reverse-engineer the Heat layer than to make IPX work stably.
Jun 21, 2019 18:48:27 GMT -5
xxdangerxx: Heck I'm happy just managing single player!
Aug 12, 2019 8:21:34 GMT -5
R.B.ST⭐R: SUPER SATISFIED WITH MY NEW TUTORIAL AND DOWNLOAD PACKAGES WHICH ARE UP NOW
Aug 25, 2019 11:39:27 GMT -5
R.B.ST⭐R: ALSO MADE SOME CUSTOM AVATARS FOR YOU GUYS
Aug 26, 2019 13:45:21 GMT -5
SleeperUT: thx for all the help RBStar, i'll sticky you tutorial and hope the multiplayer will work fine. We still need to test it in a group game...
Aug 27, 2019 2:48:03 GMT -5