Yea I did a little more research on the engines and the Unreal 1 engine is older than Torque. Unreal is 98 and Torque is 2000 I think. Torque is much better for us I think so I will look into getting that sometime soon. Then hopefully we can start working around with it. If I can I will burn a copy and send it out to you so you can have fun with it too.
I am going to be gone most of next week. I am headed out to AZ to tour the college and stuff so I might not post at all then but I will update you once I return.
As far as DDII I haven't really been pondering up any ideas for awhile but I did record the ones we came up with plus there are here in the forums so it will always be here. As soon as I am done with all this stuff I will have more time to think about the game and the development. Although I did come up with some ideas for another game too but that stuff is top secret for now.
Hi madam, i also posted a reply in the other forum.
I think any map making experience would be handy, but we'll have to wait to see what wolf says. Programming maybe, but we dont have anyone doing maps yet.
I also have an idea for a project i might be working on later. I already started drawing concept art, in kind of a comic strip style since the game would have a bit of a cartoon look. It's a snowball fight game, but would be a lot more interesting than the ones i've seen online.
Basically, its a 3d squad/team based game, first-person and 3rd-person views, with some unique weapons and equipment, not just throwing a snowball, and the players' characters are kids.
Anyway, i kind of just wanted to mention this idea to everyone, not sure when i would need help with the game right now. I might post more details and maybe some of the art later. ;D
Hey guys. Lemme just say, I think what you're doing is awesome. When I first played DD on heat, I fell in love. The community, though intimidating, fun, and obnoxious at times, was probably the heart and soul of the game, and it was a shame to see it fall apart. Ill be going to college in the fall as well, and I will also be studying Game Design. Let me know whats goin on if you can. Email me at FBJimbo@hotmail.com. Oh and btw, my old DD name was JDTL/HavocSB/Strider69KAP.
Love to see these new/old faces. Okay yea we do need some programmers if possible. I myself will be working on some maps/models and oversee all concepts of the project. Clone is our Lead Artist and Spad is our Biz Rep but I guess he is going to be out of the loop for awhile so I will try to pick up on that a bit. So just read through this thread to get up to date.
I have just learned that I may be getting access to the UT2K4 engine which would be cool for DD but I don't know how it will work. I would like opinions on what you guys think because we will all need to be working with the same engine. Which ever one is finalized I will try to make copies and send them out or put it up on an ftp or something.
Hey JD what school are you going to be attending? I will be going to UAT, Univeristy of Advancing Technology, it is in Arizona.
Hey jd. Thanks ;D and welcome back wolf, good to see you
Yeah, UT2K4 engine would be great i think. It might not be as easy to use as torque, but better graphics. It's been a while since i've seen screenshots though.
I've been interested in UAT for a while, but if i went to a place like that, so far away, it would mean a huge change for me and a big risk in some ways. I'm not sure if that would ever work. The Art Institute of Houstin is another one i was interested in.
I'd probably want to do at least one map myself. I guess you enjoyed your trip to uat. What did they say about those questions you had, like using this for a project?
They didn't have many answers for me there but I talked to some of the students who designed C.O.R. which was done by UAT students, and they said that they had some outside help on it also. Yea it is a big change and stuff but I think it will better my future. It is going to be expensive but I am going to be taking out some student loans and what not. If you want to consider it more I can direct some information your way and I am also looking for 3 more roomates which would be cool so we could work on DDII together lol. But anyways, I need to get back to finishing this test.
hey guys its good to see the ball is still rolling. unfortunately i'm moving to a different city for 4 months whilst i complete a job, and i wont have this level of internet access. i'll try to stop by from time to time to see how the project is going
Well, 10 days is long enough, so i'm gonna post something
I was talking to GTPlayer the other day, the one that wanted to do some models for us. We talked about 3d modeling a little and about runner designs. He started a model of the runner in the image in the game, in the guide part. I dont know if he's finished it. This was more of a test model i think, nothing serious. It looked pretty good so far though.
He also had an idea of a runner with 2 wheels in the back.
I had an idea for one that turned at the middle, the front turning first at an angle (bending in the middle), maybe tilting to the side a little like the old ones, then the back following. I thought that one might look good with 2 wheels in the back, maybe we could combine those ideas into one design.
I also noticed something, when he asked me what the thing under the front end on the runner was. I thought it was a wheel at first, because the screenshot was fuzzy and the game wasnt installed at the time.
I realized later that it wasnt shaped like a wheel at all. I always thought the runners had 2 wheels, but now i dont think they do. I guess the front end hovers somehow, which is also an idea GTPlayer had suggested earlier when we thought it was a wheel, having one runner that has boosters in the front that make it hover.
I wouldnt mind some with a wheel in the front and some without. We could have them handle differently. I think we probably should keep at least 1 wheel on all of them and i really dont think any should have more than 3.
I also started working on a drawing of the design i was thinking about, except i dont know exactly what i want it to look like yet, so im not that far along.
I'm probably gonna talk to wolf again soon and see if he wants to go ahead with this thing or if he's even gonna have the time. It's not easy moving a project along when the most key member is away.
If he's not able to be involved or doesn't want to, i'll probably go ahead with it myself and find some more people to help out (which we needed to do anyway). He could still help if that's the case, if he has the time. It's just that it might be better if he wasn't responsible for so much if he's not able to spend as much time on it.
Also, i set up a network for the original dd.
If anyone wants to try playing dd on there, you have to download a program called hamachi. One thing about hamachi though, is that it doesn't run on windows98. It runs on windows xp, windows 2000 or linux.
The name of the network i set up is UOG Network. I'm not sure if it's case sensitive, so don't forget the caps. I named it that because i might expand it to include other games. PM me on the forums or email me for the password.
Spad, i figured you'd be the one most likely to help me test it, if you want, once you have a computer you can play dd on and if you can run hamachi.
yeah i'm happy to help out testing it, might be a couple of weeks till i get my computer going (it involves moving house).
Aeon17CE: I've got DD running on my OG Pentium laptop, with Kali installed and ready to rock. Who's still around?
Feb 6, 2016 17:01:17 GMT -5
TamarackTTC: Aeon, what's up bro! I was up and rocking back in March, but my PC busted and I got a MacBook. I don't know how to get it working on a Mac. Here's my email if you want to hit me up, good to hear from you!!! firstname.lastname@example.org
Feb 6, 2016 23:26:24 GMT -5
Aeon17CE: Will do, man. Thanks!
Feb 7, 2016 14:45:43 GMT -5
RBS*: WHERE ARE MY FELLOW PRISONERS AT?
May 22, 2017 15:08:36 GMT -5
where can i play cunts?: where can i play ddrome cunts?
Jul 4, 2017 16:13:00 GMT -5
Gues: i guess kail.net in register doesn't work anymore, it would of been nice if there is a way to play this game.
May 11, 2018 8:32:06 GMT -5
Gues: and i try tunngle.net so far no luck either
May 11, 2018 8:32:51 GMT -5
Tribunal: Is anyone still playing this game?
Aug 16, 2018 6:15:02 GMT -5
Aeon17CE: working on a thing. if anyone is still around, hold tight. or pm me.
Apr 20, 2019 14:04:49 GMT -5
SleeperUT: Hey, thx to Aeon17CE posting on Facebook Deathdrome site. I'm gonna set DD up next weekend and hope to get it running with some of you guys...
Apr 24, 2019 3:15:13 GMT -5
SleeperUT: I've set it up and it's working on Win10 64bit WTF Let me know when you're ready to test some multiplayer games
Apr 26, 2019 21:47:27 GMT -5
RBS*: WOOT WOOT! THERE IS SOMETHING IN THE AIR. HOW THE FUCK DID I RANDOMLY TYPE IN DEATH DROME PROBOARDS AND YOU GUYS JUST POSTED 3 DAYS AGO?! WOOT WOOT!
Apr 29, 2019 8:16:59 GMT -5
SleeperUT: Hehe that's just faith my friend We're still looking for 'DD Heat version' because we didn't manage to get a good multiplayer game going yet. If anyone can help us find it, it could help for a more stable multiplayer experience.
May 10, 2019 3:37:31 GMT -5
Aeon17CE: In short, yeah: if anyone has a copy of the Heat version of DD (DDHeat.exe, about 7MB for the installer, unless you've got an install directory hanging around), I suspect it might be easier to reverse-engineer the Heat layer than to make IPX work stably.
Jun 21, 2019 18:48:27 GMT -5
xxdangerxx: Heck I'm happy just managing single player!
Aug 12, 2019 8:21:34 GMT -5
R.B.ST⭐R: SUPER SATISFIED WITH MY NEW TUTORIAL AND DOWNLOAD PACKAGES WHICH ARE UP NOW
Aug 25, 2019 11:39:27 GMT -5
R.B.ST⭐R: ALSO MADE SOME CUSTOM AVATARS FOR YOU GUYS
Aug 26, 2019 13:45:21 GMT -5
SleeperUT: thx for all the help RBStar, i'll sticky you tutorial and hope the multiplayer will work fine. We still need to test it in a group game...
Aug 27, 2019 2:48:03 GMT -5